Home Cheat Guides The Finals Features Explained

The Finals Features Explained

Last updated on Sep 02, 2026

This guide lists every option available in The Finals product and explains what each one does. Use it to understand the settings before you configure them.

Aim Keys

The keys that activate the aimbot.

Feature What it does
Aim Key 1 Your primary activation key. The aimbot is active only while this key is held.
Aim Key 2 An optional alternative activation key for the aimbot.

Targeting Options

Aim preference modes and targeting filters.

Feature What it does
2D Mode Locks onto the enemy nearest to your crosshair position.
3D Mode Locks onto the physically closest enemy, regardless of crosshair position.
Focus Team Enables lock-on for teammates instead of enemies.
Check Visibility Only locks onto targets visible on screen, which prevents targeting through walls.
Draw FOV Draws a circle at the center of your screen showing the active aimbot field of view.
Dynamic FOV Expands the FOV automatically when enemies are closer. The maximum size is set by Max Dynamic FOV.
Draw Dead Zone Visualizes the dead zone, a region where slight cursor movement does not snap to a hitbox, making aim look more natural.

Aimbot Configuration

Sliders that shape how the aimbot moves and how far it reaches.

Feature What it does
FOV Size of the targeting area. Only enemies within this circle are valid targets.
Max Dynamic FOV Upper limit for the FOV size when Dynamic FOV scaling is active.
Smoothing X Horizontal aim smoothing. Higher values produce slower, more natural-looking horizontal tracking.
Smoothing Y Vertical aim smoothing. Higher values produce slower, more natural-looking vertical tracking.
Distance Max Maximum range at which the aimbot will attempt to lock onto a target.
Recoil Compensation Automatically adjusts aim to counteract weapon recoil. Designed for subtle correction, not full suppression.

ESP

Enhanced player visualization: visibility filters, player visualization and player information.

Feature What it does
Visible Only ESP data appears only for enemies directly in line of sight, not through walls.
Show Team Also renders ESP overlays on teammates.
Box Draws a bounding box around enemy players.
Filled Box Same as Box, but with a semi-transparent fill overlay.
Player Box Type Select the visual style of the player bounding box.
Player Line Type Choose the line style used for player indicators and connectors.
Distance Displays the distance between you and the enemy.
Health Bar Shows the enemy's current health as a visual bar.
Distance Max Maximum distance at which any ESP information will be rendered.
Bones Thickness Controls the stroke width of the skeleton or bone overlay drawn on players.

Miscellaneous

Feature What it does
Crosshair Renders a custom crosshair at the center of your screen.
Watermark Displays "THE FINALS" text in the top-left corner of the screen.
Aim Inverted Axis Enables support for inverted vertical look controls.
Widescreen Adjustment Corrects ESP overlay alignment on widescreen resolutions where elements may appear shifted.

Radar

Feature What it does
Radar Shows a minimap-style radar overlay displaying nearby players.
Radar Auto Rotate Rotates the radar so it always aligns with your current view direction.
Opacity Controls how transparent the radar overlay appears on screen.
Scale Adjusts the physical size of the radar on screen.

Tip: For the most natural-looking behavior, use higher smoothing values, enable Check Visibility and keep your FOV moderate. This reduces snapping and makes engagement patterns harder to detect.